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goindol.c
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C/C++ Source or Header
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2000-05-04
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14KB
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420 lines
/***************************************************************************
GOINDOL
Driver provided by Jarek Parchanski (jpdev@friko6.onet.pl)
***************************************************************************/
#include "driver.h"
int goindol_vh_start(void);
void goindol_vh_stop(void);
WRITE_HANDLER( goindol_fg_videoram_w );
WRITE_HANDLER( goindol_bg_videoram_w );
void goindol_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void goindol_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
extern unsigned char *goindol_fg_scrollx;
extern unsigned char *goindol_fg_scrolly;
extern unsigned char *goindol_fg_videoram;
extern unsigned char *goindol_bg_videoram;
extern unsigned char *goindol_spriteram1;
extern unsigned char *goindol_spriteram2;
extern size_t goindol_spriteram_size;
extern size_t goindol_fg_videoram_size;
extern size_t goindol_bg_videoram_size;
extern int goindol_char_bank;
WRITE_HANDLER( goindol_bankswitch_w )
{
int bankaddress;
unsigned char *RAM = memory_region(REGION_CPU1);
bankaddress = 0x10000 + ((data & 3) * 0x4000);
cpu_setbank(1,&RAM[bankaddress]);
goindol_char_bank = data & 0x10;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xbfff, MRA_BANK1 },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xc800, 0xc800, MRA_NOP },
{ 0xd000, 0xefff, MRA_RAM },
{ 0xf000, 0xf000, input_port_3_r },
{ 0xf800, 0xf800, input_port_4_r },
{ 0xc834, 0xc834, input_port_1_r },
{ 0xc820, 0xc820, input_port_2_r },
{ 0xc830, 0xc830, input_port_0_r },
{ 0xe000, 0xefff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xc810, 0xc810, goindol_bankswitch_w },
{ 0xc820, 0xd820, MWA_RAM, &goindol_fg_scrollx },
{ 0xc830, 0xd830, MWA_RAM, &goindol_fg_scrolly },
{ 0xc800, 0xc800, soundlatch_w },
{ 0xd000, 0xd03f, MWA_RAM, &goindol_spriteram1, &goindol_spriteram_size },
{ 0xd040, 0xd7ff, MWA_RAM },
{ 0xd800, 0xdfff, goindol_bg_videoram_w, &goindol_bg_videoram, &goindol_bg_videoram_size },
{ 0xe000, 0xe03f, MWA_RAM, &goindol_spriteram2 },
{ 0xe040, 0xe7ff, MWA_RAM },
{ 0xe800, 0xefff, goindol_fg_videoram_w, &goindol_fg_videoram, &goindol_fg_videoram_size },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xd800, 0xd800, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xa000, 0xa000, YM2203_control_port_0_w },
{ 0xa001, 0xa001, YM2203_write_port_0_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( goindol )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN1, 1 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN2, 1 )
PORT_START /* IN2 - spinner */
PORT_ANALOG( 0xff, 0x00, IPT_DIAL , 40, 10, 0, 0)
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x1c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x1c, "Easiest" )
PORT_DIPSETTING( 0x18, "Very Very Easy" )
PORT_DIPSETTING( 0x14, "Very Easy" )
PORT_DIPSETTING( 0x10, "Easy" )
PORT_DIPSETTING( 0x0c, "Normal" )
PORT_DIPSETTING( 0x08, "Difficult" )
PORT_DIPSETTING( 0x04, "Hard" )
PORT_DIPSETTING( 0x00, "Very Hard" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ))
PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x04, "30k and every 50k" )
PORT_DIPSETTING( 0x05, "50k and every 100k" )
PORT_DIPSETTING( 0x06, "50k and every 200k" )
PORT_DIPSETTING( 0x07, "100k and every 200k" )
PORT_DIPSETTING( 0x01, "10000 only" )
PORT_DIPSETTING( 0x02, "30000 only" )
PORT_DIPSETTING( 0x03, "50000 only" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x38, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x28, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
INPUT_PORTS_START( homo )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN1, 1 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN2, 1 )
PORT_START /* IN2 - spinner */
PORT_ANALOG( 0xff, 0x00, IPT_DIAL , 40, 10, 0, 0)
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x1c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x1c, "Easiest" )
PORT_DIPSETTING( 0x18, "Very Very Easy" )
PORT_DIPSETTING( 0x14, "Very Easy" )
PORT_DIPSETTING( 0x10, "Easy" )
PORT_DIPSETTING( 0x0c, "Normal" )
PORT_DIPSETTING( 0x08, "Difficult" )
PORT_DIPSETTING( 0x04, "Hard" )
PORT_DIPSETTING( 0x00, "Very Hard" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ))
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ))
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x04, "30k and every 50k" )
PORT_DIPSETTING( 0x05, "50k and every 100k" )
PORT_DIPSETTING( 0x06, "50k and every 200k" )
PORT_DIPSETTING( 0x07, "100k and every 200k" )
PORT_DIPSETTING( 0x01, "10000 only" )
PORT_DIPSETTING( 0x02, "30000 only" )
PORT_DIPSETTING( 0x03, "50000 only" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x38, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x28, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
4096, /* 1024 characters */
3, /* 2 bits per pixel */
{ 0, 0x8000*8, 0x10000*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0, 8, 16, 24, 32, 40, 48, 56 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 32 },
{ REGION_GFX2, 0, &charlayout, 0, 32 },
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
1, /* 1 chip */
2000000, /* 2 MHz (?) */
{ YM2203_VOL(25,25) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_goindol =
{
/* basic machine hardware */
{
{
CPU_Z80,
6000000, /* 6 Mhz (?) */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
4000000, /* 4 Mhz (?) */
sound_readmem,sound_writemem,0,0,
interrupt,4
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1,
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256,32*8+32*8,
goindol_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
goindol_vh_start,
goindol_vh_stop,
goindol_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( goindol )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 2*64k for code */
ROM_LOAD( "r1", 0x00000, 0x8000, 0x3111c61b ) /* Code 0000-7fff */
ROM_LOAD( "r2", 0x10000, 0x8000, 0x1ff6e3a2 ) /* Paged data */
ROM_LOAD( "r3", 0x18000, 0x8000, 0xe9eec24a ) /* Paged data */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "r10", 0x00000, 0x8000, 0x72e1add1 )
ROM_REGION( 0x18000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "r4", 0x00000, 0x8000, 0x1ab84225 ) /* Characters */
ROM_LOAD( "r5", 0x08000, 0x8000, 0x4997d469 )
ROM_LOAD( "r6", 0x10000, 0x8000, 0x752904b0 )
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "r7", 0x00000, 0x8000, 0x362f2a27 )
ROM_LOAD( "r8", 0x08000, 0x8000, 0x9fc7946e )
ROM_LOAD( "r9", 0x10000, 0x8000, 0xe6212fe4 )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "am27s21.pr1", 0x0000, 0x0100, 0x361f0868 ) /* palette red bits */
ROM_LOAD( "am27s21.pr2", 0x0100, 0x0100, 0xe355da4d ) /* palette green bits */
ROM_LOAD( "am27s21.pr3", 0x0200, 0x0100, 0x8534cfb5 ) /* palette blue bits */
ROM_END
ROM_START( homo )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 2*64k for code */
ROM_LOAD( "homo.01", 0x00000, 0x8000, 0x28c539ad ) /* Code 0000-7fff */
ROM_LOAD( "r2", 0x10000, 0x8000, 0x1ff6e3a2 ) /* Paged data */
ROM_LOAD( "r3", 0x18000, 0x8000, 0xe9eec24a ) /* Paged data */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "r10", 0x00000, 0x8000, 0x72e1add1 )
ROM_REGION( 0x18000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "r4", 0x00000, 0x8000, 0x1ab84225 ) /* Characters */
ROM_LOAD( "r5", 0x08000, 0x8000, 0x4997d469 )
ROM_LOAD( "r6", 0x10000, 0x8000, 0x752904b0 )
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "r7", 0x00000, 0x8000, 0x362f2a27 )
ROM_LOAD( "r8", 0x08000, 0x8000, 0x9fc7946e )
ROM_LOAD( "r9", 0x10000, 0x8000, 0xe6212fe4 )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "am27s21.pr1", 0x0000, 0x0100, 0x361f0868 ) /* palette red bits */
ROM_LOAD( "am27s21.pr2", 0x0100, 0x0100, 0xe355da4d ) /* palette green bits */
ROM_LOAD( "am27s21.pr3", 0x0200, 0x0100, 0x8534cfb5 ) /* palette blue bits */
ROM_END
void init_goindol(void)
{
unsigned char *rom = memory_region(REGION_CPU1);
/* I hope that's all patches to avoid protection */
rom[0x04a7] = 0xc9;
rom[0x0641] = 0xc9;
rom[0x0831] = 0xc9;
rom[0x0b30] = 0x00;
rom[0x0c13] = 0xc9;
rom[0x134e] = 0xc9;
rom[0x172e] = 0xc9;
rom[0x1785] = 0xc9;
rom[0x17cc] = 0xc9;
rom[0x1aa5] = 0x7b;
rom[0x1aa6] = 0x17;
rom[0x1bee] = 0xc9;
rom[0x218c] = 0x00;
rom[0x218d] = 0x00;
rom[0x218e] = 0x00;
rom[0x333d] = 0xc9;
rom[0x3365] = 0x00;
}
void init_homo(void)
{
unsigned char *rom = memory_region(REGION_CPU1);
rom[0x218c] = 0x00;
rom[0x218d] = 0x00;
rom[0x218e] = 0x00;
}
GAME( 1987, goindol, 0, goindol, goindol, goindol, ROT90, "Sun a Electronics", "Goindol" )
GAME( 1987, homo, goindol, goindol, homo, homo, ROT90, "bootleg", "Homo" )